Java methods parameters by value

Passing Information to a Method or a Constructor

The declaration for a method or a constructor declares the number and the type of the arguments for that method or constructor. For example, the following is a method that computes the monthly payments for a home loan, based on the amount of the loan, the interest rate, the length of the loan (the number of periods), and the future value of the loan:

public double computePayment( double loanAmt, double rate, double futureValue, int numPeriods) < double interest = rate / 100.0; double partial1 = Math.pow((1 + interest), - numPeriods); double denominator = (1 - partial1) / interest; double answer = (-loanAmt / denominator) - ((futureValue * partial1) / denominator); return answer; >

This method has four parameters: the loan amount, the interest rate, the future value and the number of periods. The first three are double-precision floating point numbers, and the fourth is an integer. The parameters are used in the method body and at runtime will take on the values of the arguments that are passed in.

Note: Parameters refers to the list of variables in a method declaration. Arguments are the actual values that are passed in when the method is invoked. When you invoke a method, the arguments used must match the declaration’s parameters in type and order.

Parameter Types

You can use any data type for a parameter of a method or a constructor. This includes primitive data types, such as doubles, floats, and integers, as you saw in the computePayment method, and reference data types, such as objects and arrays.

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Here’s an example of a method that accepts an array as an argument. In this example, the method creates a new Polygon object and initializes it from an array of Point objects (assume that Point is a class that represents an x, y coordinate):

public Polygon polygonFrom(Point[] corners) < // method body goes here >

Note: If you want to pass a method into a method, then use a lambda expression or a method reference.

Arbitrary Number of Arguments

You can use a construct called varargs to pass an arbitrary number of values to a method. You use varargs when you don’t know how many of a particular type of argument will be passed to the method. It’s a shortcut to creating an array manually (the previous method could have used varargs rather than an array).

To use varargs, you follow the type of the last parameter by an ellipsis (three dots, . ), then a space, and the parameter name. The method can then be called with any number of that parameter, including none.

public Polygon polygonFrom(Point. corners) < int numberOfSides = corners.length; double squareOfSide1, lengthOfSide1; squareOfSide1 = (corners[1].x - corners[0].x) * (corners[1].x - corners[0].x) + (corners[1].y - corners[0].y) * (corners[1].y - corners[0].y); lengthOfSide1 = Math.sqrt(squareOfSide1); // more method body code follows that creates and returns a // polygon connecting the Points >

You can see that, inside the method, corners is treated like an array. The method can be called either with an array or with a sequence of arguments. The code in the method body will treat the parameter as an array in either case.

You will most commonly see varargs with the printing methods; for example, this printf method:

public PrintStream printf(String format, Object. args)

allows you to print an arbitrary number of objects. It can be called like this:

System.out.printf("%s: %d, %s%n", name, idnum, address);
System.out.printf("%s: %d, %s, %s, %s%n", name, idnum, address, phone, email);

or with yet a different number of arguments.

Parameter Names

When you declare a parameter to a method or a constructor, you provide a name for that parameter. This name is used within the method body to refer to the passed-in argument.

The name of a parameter must be unique in its scope. It cannot be the same as the name of another parameter for the same method or constructor, and it cannot be the name of a local variable within the method or constructor.

A parameter can have the same name as one of the class’s fields. If this is the case, the parameter is said to shadow the field. Shadowing fields can make your code difficult to read and is conventionally used only within constructors and methods that set a particular field. For example, consider the following Circle class and its setOrigin method:

The Circle class has three fields: x , y , and radius . The setOrigin method has two parameters, each of which has the same name as one of the fields. Each method parameter shadows the field that shares its name. So using the simple names x or y within the body of the method refers to the parameter, not to the field. To access the field, you must use a qualified name. This will be discussed later in this lesson in the section titled «Using the this Keyword.»

Passing Primitive Data Type Arguments

Primitive arguments, such as an int or a double , are passed into methods by value. This means that any changes to the values of the parameters exist only within the scope of the method. When the method returns, the parameters are gone and any changes to them are lost. Here is an example:

public class PassPrimitiveByValue < public static void main(String[] args) < int x = 3; // invoke passMethod() with // x as argument passMethod(x); // print x to see if its // value has changed System.out.println("After invoking passMethod, x codeblock"> 
After invoking passMethod, x = 3

Passing Reference Data Type Arguments

Reference data type parameters, such as objects, are also passed into methods by value. This means that when the method returns, the passed-in reference still references the same object as before. However, the values of the object's fields can be changed in the method, if they have the proper access level.

For example, consider a method in an arbitrary class that moves Circle objects:

public void moveCircle(Circle circle, int deltaX, int deltaY) < // code to move origin of circle to x+deltaX, y+deltaY circle.setX(circle.getX() + deltaX); circle.setY(circle.getY() + deltaY); // code to assign a new reference to circle circle = new Circle(0, 0); >

Let the method be invoked with these arguments:

Inside the method, circle initially refers to myCircle . The method changes the x and y coordinates of the object that circle references (that is, myCircle ) by 23 and 56, respectively. These changes will persist when the method returns. Then circle is assigned a reference to a new Circle object with x = y = 0 . This reassignment has no permanence, however, because the reference was passed in by value and cannot change. Within the method, the object pointed to by circle has changed, but, when the method returns, myCircle still references the same Circle object as before the method was called.

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Java is Pass by Value, Not Pass by Reference

Java is Pass by Value, Not Pass by Reference

Many Java programmers question whether Java is pass by value or pass by reference. This article summarizes why Java is always pass by value.

First, what does pass by value and pass by reference mean?

  • Pass by value: The method parameter values are copied to another variable and then the copied object is passed to the method. The method uses the copy.
  • Pass by reference: An alias or reference to the actual parameter is passed to the method. The method accesses the actual parameter.

Often, the confusion around these terms is a result of the concept of the object reference in Java. Technically, Java is always pass by value, because even though a variable might hold a reference to an object, that object reference is a value that represents the object’s location in memory. Object references are therefore passed by value.

Both reference data types and primitive data types are passed by value. Learn more about data types in Java.

In addition to understanding data types, it’s also important to understand memory allocation in Java, because reference data types and primitive data types are stored differently.

Demonstrating pass by value

The following example demonstrates how values are passed in Java.

The example program uses the following class:

public class Balloon  private String color; public Balloon() > public Balloon(String c)  this.color = c; > public String getColor()  return color; > public void setColor(String color)  this.color = color; > > 

The following example program uses a generic method, swap() , that swaps two variables. Another method, changeValue() , attempts to change the variable values.

public class Test  public static void main(String[] args)  Balloon red = new Balloon("Red"); // memory reference = 50 Balloon blue = new Balloon("Blue"); // memory reference = 100 swap(red, blue); System.out.println("After the swap method executes:"); System.out.println("`red` color value = " + red.getColor()); System.out.println("`blue` color value = " + blue.getColor()); changeValue(blue); System.out.println("After the changeValue method executes:"); System.out.println("`blue` color value = " + blue.getColor()); > // Generic swap method public static void swap(Object o1, Object o2) Object temp = o1; o1 = o2; o2 = temp; > private static void changeValue(Balloon balloon)  // balloon = 100 balloon.setColor("Red"); // balloon = 100 balloon = new Balloon("Green"); // balloon = 200 balloon.setColor("Blue"); // balloon = 200 > > 

When you execute the example program, you get the following output:

Output
After the swap method executes: 'red' color value = Red 'blue' color value = Blue After the changeValue method executes: 'blue' color value = Red

The output shows that the swap() method didn’t swap the color values of the original objects. This helps to show that Java is pass by value, since the swap() method only acts upon copies of the original object reference values.

This swap() method test can be used with any programming language to check whether it’s pass by value or pass by reference.

The Example swap() Method Explained

When you use the new operator to create an instance of a class, the object is created and the variable contains the location in memory where the object is saved.

Balloon red = new Balloon("Red"); Balloon blue = new Balloon("Blue"); 

Here’s a step-by-step breakdown of what happens when the swap() method executes:

  • Assume that red is pointing to memory location 50 and blue is pointing to memory location 100, and that these are the memory locations of both Balloon objects.
  • When the class calls the swap() method with the red and blue variables as arguments, two new object variables, o1 and o2 , are created. o1 and o2 also point to memory locations 50 and 100 respectively.
  • The following code snippet explains what happens within the swap() method:
public static void swap(Object o1, Object o2)  // o1 = 50, o2 = 100 Object temp = o1; // assign the object reference value of o1 to temp: temp = 50, o1 = 50, o2 = 100 o1 = o2; // assign the object reference value of o2 to o1: temp = 50, o1 = 100, o2 = 100 o2 = temp; // assign the object reference value of temp to o2: temp = 50, o1 = 100, o2 = 50 > // method terminated 

Since the variables contain the reference to the objects, it’s a common mistake to assume that you’re passing the reference and Java is pass by reference. However, you’re passing a value which is a copy of the reference and therefore it’s pass by value.

The Example changeValue() Method Explained

The next method in the example program changes the color value of the object referenced by the blue variable:

private static void changeValue(Balloon balloon)  // balloon = 100 balloon.setColor("Red"); // balloon = 100 balloon = new Balloon("Green"); // balloon = 200 balloon.setColor("Blue"); // balloon = 200 > 

Here’s a step-by-step breakdown of what happens within the changeValue() method:

  • The class calls the changeValue() method on the blue variable that references memory location 100. The first line creates a reference that also points to memory location 100. The color value of the object at memory location 100 is changed to "Red" .
  • The second line creates a new object (with color value "Green" ). The new object is at memory location 200. Any further methods executed on the balloon variable act upon the object at memory location 200, and don’t affect the object at memory location 100. The new balloon variable overwrites the reference created in line 1 and the balloon reference from line 1 is no longer accessible within this method.
  • The third line changes the color value of the new Balloon object at memory location 200 to "Blue" , but does not affect the original object referenced by blue at memory location 100. This explains why the final line of the example program output prints blue color value = Red , which reflects the change from line 1.

Conclusion

In this article you learned about why Java is pass by value. Continue your learning with more Java tutorials.

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