32223 crimson keep introspurt html

Crimson Keep

Crimson Keep is a vertical slice of what would be a complete game, given more time. It is not intended to be taken as a complete experience, but rather as a proof of concept.

Software

Engine — Unity 2018.2.1f1

UI Editing — Adobe Illustrator & Photoshop

Programming — Visual Studio 2017

Modelling — ZBrush & Maya

Texturing — Substance Painter

Designers

Tiryon Williams — Project Lead / Level Designer / Asset Creation

Solomon Hartmann — Audio Lead / Asset Creation / Level Designer

Programmers

Takaaki Kumazawa — Programmer Lead / Pathfinding System / Overworld Map / Event System

Jonothan Orton — Player Stats and Action Point System / Map System / Enemy Controller

Emily Laimanovska — Inventory System / Item and Character Statistics Mechanics

Animators

Ian Zhou — Lead Animator / Enemy Models / Enemy Animations / Concept Art

Oscar Herry — Player Model / Player Animations / Weapon Models

Delwyn Appiah — Environmental Models / Advanced Texturing / Concept Art

Audio Team — APUG

Sam Mansfield

Claire Protas

External Contributions

Inventory Assets — Kryzarel on Youtube, «Items & Inventory in Unity (pt. 1) — Start Simple»

Источник

32223 crimson keep introspurt html

Posted by introspurt — September 11th, 2021

First of all, I must apologize for not being too active lately on Newgrounds. Part of the reason for that is because most of my time goes into working on the next release of CK, which coincidentally is out right now!

The preferred method of play is, as always, in standalone format, either .exe or .swf (both available on the discord server in the #public folder).

I’m going to be even busier now, since I’m going to be dipping my toes into Unity, to mess around with it and see if it is a suitable platform to remake all CK chapters combined into a single game.

We’ll see what I come up with.

CK6 Open Beta!

Posted by introspurt — March 16th, 2021

The open beta version for CK6 is now available on my Discord server. Follow the link above and head to the #beta-test-downloads channel for more information. Be sure to report any bugs you find in #beta-test-bugs!

CK6 Development

Posted by introspurt — December 19th, 2020

CK6 Development is speeding along.

The following are near completion:

Battle Sprites (Art, Coding, SFX)

New Covenants (Art, Coding, SFX)

Script Writing is wrapping up.

The following are yet to do:

Will try to keep you guys updated.

More up-to-date updates are available on my discord server.

CK5 Full version (1.7)

Posted by introspurt — October 16th, 2020

Hey guys, CK5 is now out of beta testing.

Please let me know if you spot any other bugs and I’ll try to take care of them in a timely manner.

CK6 development is underway.

CK5 — PUBLIC BETA ver 1.1

Posted by introspurt — October 4th, 2020

Well here we are! Another Beta release, another storm of criticism. To tell the truth, I kind of expected it this time, as some people still labor under the misunderstanding that CK is just a click based porn gallery with token gameplay.

CK has always been an experiment and each chapter is a new experiment for me as a game developer. Ultimately I intend to compile each chapter into a full game, and the chapters are made with that goal in mind. I understand that some people were not pleased by the fact that there is a boss at the beginning of the chapter, but this couldn’t be avoided due to the episodic nature of the game. Since the game is an experiment, I will continue to try to add new features and mechanics along the way and all I can ask from people is that they be patient and put a small effort into learning them. Some mechanics may be retired over time as the game changes, some may be introduced even in later chapters.

To me this project is more than just an interactive porn gallery. My goal in making this game as it was with the other chapters was to try and elevate the genre of the NSFW flash game. I wanted to make a game that had playability, replayability, a game with a deep story and memorable characters that is at the same time challenging and fulfilling — something that I found sorely lacking in most NSFW games I played online.

I’ve been troubled by comments suggesting that I am in some sort of “echo chamber” or that I have somehow changed due to my time spent on the Discord server. I can assure you that though I have changed the model of the game to a non-monetary basis after closing Patreon, my impetus for making the game, my future plans for the game, and the choices I make regarding its design are all my own. If anything, I’m freer to do the things I want.

I am making the game the way I want to and will continue to do so, even if some people do not approve of my methods. There may be things that I do that certain portions of the fanbase do not approve of with each release, because no matter how much I try, I can never succeed in pleasing everyone.

That being said, concerns have been raised about the difficulty of the game. I will admit that a boss battle a few minutes into the new chapter is not an easy way to get familiar with the various new mechanics that exist in CK5. Due to this, I have decided to make a few changes to help players that are struggling.

  • A difficulty slider has been added that can reduce the boss’s attack damage, HP, and enchantment HP by up to 50%. If you are having trouble with a boss, you can adjust their stats to help you learn the best way to fight them.
  • Stats for Servinnia have been reduced.
  • Stats for Royal Guards have been reduced.
  • You will receive a few more useful healing items for completing the Lan Tutorial.

I want to reiterate that story bosses are difficult but quite possible even without these measures, however I don’t want to disenfranchise people that have a harder time engaging with the new mechanics of the chapter.

In future chapters, I will continue to adjust boss difficulty as is appropriate for the setting and scenario. I will continue to add mechanics that I think are interesting and I am to balance the game in a way that is challenging but rewarding to players. Most importantly, I’ll continue to have fun making the game!

Work on CK6 is already underway~

Источник

32223 crimson keep introspurt html

Posted by introspurt — September 27th, 2019

Chapter 2 took a little while longer than I expected it would, but thanks to that there’s a bunch more content.

As always, thanks you very much for your support.

For those who really like my stuff: Patreon

It’s just a tip jar, but I’d be ecstatic if you gave.

You’ll also be able to get a sneak peek of some of the art for the next chapter of CK.

Who knows? Maybe someday I can quit my day job and do this full time.

I know that’s probably a pipe dream, but I’m allowed to have those, right?

Comments

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Hello!
Glad to see Part 2 out after such little time and a congratulations from myself. After playing for about an hour I thought I would give some honest thoughts and critiques. Take them with a grain of salt as my thoughts may contradict overall goals.
Good:
1. Animations/Art look absolutely amazing! Very impressed with the art and how quickly it was made and placed into the game!
2. Narration is way better and feels real compared to Ch.1
3. I actually like the idea of non-tempt enemies, though in the future I would like even more to see them mixed with regular enemies.
Iffy: (Possible future changes)
1. While environments are gorgeous, you might next time establish better bounds in some areas of movement. Also, a possible bug: If arrow keys are held after fight, game only registers one on movement instead of possibly two.
2. Unsure if intended but players can roam freely though the entire cave of mists.
3. Would really like to see still images in not animated scenes in the gallery similar to Ch 1
Needs Work: (Sooner rather than later)
1. Combat
i. Scaling: Ch 1 had busted scaling making combat way too easy in late game but decent at the start. This games combat difficulty is borderline Dark Souls difficulty. As someone who makes difficult games, I love seeing this, though I worry in this genre frustration could make some just go to another game. What pushes it over the edge is not that damage scales with opponents, its that xp gained from enemies does not scale as game time goes on.
ii. XP: See i. A fix would be a small multiplier that gradually increases xp gained so players have to grind but it isn’t an impossible grind after the first three levels of the game. Also just didn’t like how small and large steams xp compare. At lease make the large ones worth 8 so I don’t feel like I’ve lost when encountering one.
iii. Healing: Icons for potions are swapped on enchanted vials and enchanted steam but knowing that made things much better.

If I find more I’d be happy to update, this is just of first hour of game play. Really enjoy your work and hope you keep it up to do this full-time some day!

Источник

Скачать игру Crimson Keep v1.8011 [Новая Версия] на ПК

Crimson Keep (Кримсон Кип) – игра в исполнении экшена с элементами РПГ, где все действия будут происходить с видом от первого лица. Здесь тебе предстоит стать частью незабываемого путешествия, где главной локацией выступает запутанный лабиринт, имеющий способность видоизменяться в рандомном порядке. На территории этого самого лабиринта находится множество опасных ловушек и кровожадных противников, которых тебе необходимо отойти и уничтожить, дабы заполучить как можно больше сокровищ. Древний замок был разрушен силами зла, именно поэтому наш главный герой решает отправится на территорию руин и избавить их от зловещих существ раз и навсегда. Единственная надежда достичь поставленной цели – это твои способности, которые помогут тебе преодолеть любое, даже очень сложное испытание. Сюжетная линия хранит в себе небольшую предысторию. В этой предыстории говорится о том, три десятка лет тому назад могущественное проклятие было наложено на деревню, и впоследствии этого она жила разрушена. В итоге ты оказываешься в запутанном и постоянно меняющимся лабиринте пещерного пространства, покрытого мраком и ужасами. Теперь начинается самая настоящая борьба за жизнь, где ты будешь добывать полезные ресурсы, а также вести ожесточённые сражения со своими главным врагами.

Информация о игре Год выпуска: 2018
Жанр: Экшены, Инди, Ролевые игры
Разработчик: Ian Atherton, Ben Rog-Wilhelm
Версия: 1.8011 Полная (Последняя)
Язык интерфейса: английский
Таблетка: Присутствует

Минимальные системные требования Операционная система: Windows 7, 8, 10 (64bit)
Процессор: 2Ghz
Оперативная память: 2Гб
Видеокарта: 512Мб видеопамяти
Памяти на Жестком Диске: 3Гб

Источник

Купить Crimson Keep

Crimson Keep is a first person, action RPG. Descend into an ever-changing labyrinth full of monsters, traps, and treasure. Locate the sunken remains of an ancient castle and cleanse it. The great power you find within could be your only hope of escape.

Thirty years ago a curse destroyed the village of Larkstead. Banished to the dungeons below, your only hope is to explore, scavenge, and fight for survival. Will you find the mysterious Crimson Keep? Will you escape this terrible place? Or will you be food for the innumerable beasts and horrors that lurk below?

  • Weapons with different speeds, damage arcs, and special attacks
  • Multiple classes, and abilities to choose from, each with strengths and weaknesses
  • Locational damage (aim and hit enemies in weak points)

  • Randomly generated areas, monsters, and loot each run
  • Achievements unlock more abilities to use and equipment to find
  • Completing the game unlocks new areas and bosses

  • Permadeath
  • Cursed items
  • Hunger
  • Gods to worship

Системные требования

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